A hook event fired by the system when the system.active property of an ItemBuffPF embedded in an ActorPF has changed. This is also fired when a buff with its active state already set to true is added to an actor.
system.active
active
true
The actor whose buff's active state has changed.
The buff whose active state has changed.
The new state of the buff.
Called by Hooks.callAll
Generated using TypeDoc
A hook event fired by the system when the
system.activeproperty of an ItemBuffPF embedded in an ActorPF has changed. This is also fired when a buff with itsactivestate already set totrueis added to an actor.