Properties
ammo
ammo: null | {
id: any;
img: null | string;
name: null | string;
}
Type declaration
id: any
img: null | string
name: null | string
critConfirm
critConfirm: any
critDamage
critDamage: {
flavor: string;
rolls: DamageRoll[];
total: number;
}
Type declaration
flavor: string
rolls: DamageRoll[]
total: number
damage
damage: {
flavor: string;
rolls: DamageRoll[];
total: number;
get half(): number;
}
Type declaration
flavor: string
rolls: DamageRoll[]
total: number
get half(): number
damageRows
damageRows: any[]
effectNotes
effectNotes: any[]
effectNotesHTML
effectNotesHTML: string
hasAttack
hasAttack: boolean
hasCards
hasCards: boolean
hasCritConfirm
hasCritConfirm: boolean
hasDamage
hasDamage: boolean
isHealing
isHealing: undefined | boolean
nonlethal
nonlethal: boolean
notesOnly
notesOnly: boolean
Sets the attack's item reference.